............. Library Karli's Enterance Rogue's Guild Gallery




Karli’s Encyclopedia Cosrin

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z #

S

'Salty Seadog' Tavern

This place is full of the brine and salt of the ocean. This place is right up your alley and you get the feeling it's the same for the masses of sailors who call this place their local stop over.

Sanctuary
Class: Naturalism Spell
Cost: 50 SP

Pre-Requisite: Cure Pacifism

This spell enchants the target with sanctuary. While under the effects of Sanctuary, no creature will attempt to attack you. Note: A side effect is that you cannot advance on, attack, or target a creature either. The duration of this spell is based on the caster's skill with the spell. Target the person to enchant with sanctuary.

Scry
Class: Magic Spell
Cost: 45 SP

Pre-Requisite: Earth Sight

This magic spell allows the caster to locate and lock onto another person. Once cast, target a player currently on-line. Your remember slot number 10 will be set with that person's location. You can then use a Teleport spell to teleport to remember slot 10 to appear next to the user scryed.

Serrated Storm Sword (sword)
Class: Item
Cost: 910

The iron in this sword is quite poor, but it looks like the blade will hold an edge ... for a little while at least. This item is a Two Handed Weapon. Invoke via the Wield command The weapon has an offense add rating of NONE and hits for 1-8+1 damage.

Offense modifier ADEQUATE
Defense Modifier NONE
Fire Resist Mod NONE
Cold Resist Mod NONE
Electric Res Mod NONE
Poison Res Mod NONE
Entangle Res Mod NONE
Armor Class Modifier NONE

To use this item, you need a strength of 15

Sewers, The

1. The great plan at improving the waterways of Moorgate backfired!

2. The fabled origins of the Thieves Guild in Moorgate, it is said this is the place where the first outlaws of the realm set up shop before being permitted to reside in town. Rumours of giant creatures, transient lifeforms and many hidden rooms abound concerning this place. Levers, chains and various other oddities are there to discover. Don't forget your antidotes.

Sharp Short Sword (sword)
Class: Item
Cost: 910

The iron in this sword is quite poor, but it looks like the blade will hold an edge ... for a little while at least. This item is a One Handed Weapon. Invoke via the Wield command

The weapon has an offense add rating of NONE and hits for 1-5+2 damage.

Offense modifier WEAK
Defense Modifier FAIR
Fire Resist Mod NONE
Cold Resist Mod NONE
Electric Res Mod NONE
Poison Res Mod NONE
Entangle Res Mod NONE
Armor Class Modifier NONE

Special Requirements: None

Shaxul

1. Once a most influencial man within the halls of the thieves guild, he is now a grease spot that has been cleaned off the roads of Moorgate. Taking up Trollhater’s bow he challenged Loki and lost. See footnote a and footnote b.

Sherabas the Spider
Class: MOB

As large as an elephant, this foul creature drips poison from its fangs and stares at you. This creature appears to be a vastly superior opponent

Short Stick (stick)
Class: Item

This small stick looks like it has magical power, yet the stick looks like it is in need of some recharging. This item is a One Handed Weapon. Invoke via the Wield command or Wave command The weapon has an offense add rating of NONE and hits for 1-1+1 damage.

Offense modifier ABYSMAL
Defense Modifier ABYSMAL
Fire Resist Mod NONE
Cold Resist Mod NONE
Electric Res Mod NONE
Poison Res Mod NONE
Entangle Res Mod NONE
Armor Class Modifier NONE

Silver Dye of KranzzT (dye)
Class: Item
Cost: 455

This dye can be used to color the special bladed weapons that KranzzT KrackTurr sells. The secret to its making is well guarded. This is an item used to make weapons. Use the MIX command to use it.

This item is a level 3 magic item

Offense modifier NONE
Defense Modifier NONE
Fire Resist Mod NONE
Cold Resist Mod NONE
Electric Res Mod NONE
Poison Res Mod NONE
Entangle Res Mod NONE
Armor Class Modifier ADEQUATE

Special Requirements: Berserker Sub Guild Weapons

Single Malt Whiskey (whiskey)
Class: Item
Cost: 25

Clear as crystal and twice as tasty. This is a malt that has reached its ideal serving time. This item is a Potion or Liquid. Invoke via the Drink command

This item is a level 2 magic item

Offense modifier NONE
Defense Modifier NONE
Fire Resist Mod NONE
Cold Resist Mod NONE
Electric Res Mod NONE
Poison Res Mod NONE
Entangle Res Mod NONE
Armor Class Modifier NONE

The item has 2 charges left

Sirius Clan

1. Many years ago, sick of living in constant fear of Troll invaders, three friends, Sirius,Taxan and Minden, took an oath to make Cosrin a safer place or die trying, thus the Clan of Sirius was born. Upon hearing the news of a group of people daring to stand up to the Troll menace, others rallied round and before long the Clan had enough members to make a difference. The Trolls have never been defeated but they are kept in check and whenever they decide to attack, they know there will be a highly dedicated fighting force, ready to lay down their lives in battle against them.

Sirsis

Sisterowl

1. Quick with the lock picks and quicker to get into the shadows, Sisterowl is the true guiding light on how a rogue should act.

Sister of Shadows Clan

1. The Sisters of Shadows are an elite group of ladies banded together by the path of darkness. Neutrality is accepted but chaotic is preferred. All races and classes are allowed with the one exception, you must be a lady. There are no ranks in the clan. We are all equal members of a family of shadows. Lurking in the shadows is what the sisters do best. Listening, learning, and plotting. To become a sister you must be able to roleplay well, as the sisters were brought together on this common bond.

Skydancer Clan

1. Living in harmony with all life a small group of friends grew to respect nature in all its glory. They started to band together TO help each other and protect those less able than themselves. They all hold the ideals of truth, justice, honour, Duty and respect very close to their hearts. The clan are all heart felt souls who act with a giving nature to help heal, protect and further the growth of others. If you feel that your nature suits this clan then feel free to contact Ladylove in the lands to discuss it.

Slaine

Sleep
Class: Sorcery Spell
Cost: 15 SP

Pre-Requisite: Confusion

This spell causes the target creature to fall asleep and become virtually helpless. The duration of the spell is based on your spell skill. Target a creature to affect.

Sleep Enchantment
Class: Sorcery Spell
Cost: 100 SP

Pre-Requisite: Sleep

This spell allows the caster to add a sleep enchantment to a weapon. The number of charges and intensity of the enchantment is based on your spell use skill. To enchant the weapon, hold it in your right hand and target this spell.

Sloth
Class: Sorcery Spell
Cost: 8 SP

This spell causes the target creature to become slow and take much longer to perform actions. The duration and intensity of the spell is based on your spell skill. Target a creature to affect.

Slow Enchantment
Class: Sorcery Spell
Cost: 100 SP

Pre-Requisite: Time Stop

This spell allows the caster to add a slow enchantment to a weapon. The number of charges and intensity of the enchantment is based on your spell use skill. To enchant the weapon, hold it in your right hand and target this spell.

Small Aquamarine (gem)
Class: Item

The aquamarine is quite beautiful, though small. This item is a Treasure

Offense modifier NONE
Defense Modifier NONE
Fire Resist Mod NONE
Cold Resist Mod NONE
Electric Res Mod NONE
Poison Res Mod NONE
Entangle Res Mod NONE
Armor Class Modifier NONE

Small Emerald (gem)
Class: Item

The emerald is quite beautiful, though small. This item is a Treasure

Offense modifier NONE
Defense Modifier NONE
Fire Resist Mod NONE
Cold Resist Mod NONE
Electric Res Mod NONE
Poison Res Mod NONE
Entangle Res Mod NONE
Armor Class Modifier NONE

Smuggler's Run

1. Fancifully titled, the poorly-lit back-alley seems to hold little of interest. A few hawkers sell their wares in darkened doorways, a far cry from the real black market.

Darkened doorways and hushed voices indicate that more transactions in illegal goods may be taking place than what the authorities suspect - for they know this place exists, yet for some reason turn a blind eye to it.

2. A fancy title for a little alley which supports many of Moorgate's small-time cutpurses. Darkened doorways in the dingy alley contain small-time hawkers, selling their small gains to fences, as well as each other.

'Snakebite' Ale (beer)
Class: Item
Cost: 12

This smoking liquid appears to eat away at the glass that holds it. This item is a Potion or Liquid. Invoke via the Drink command

This item is a level 1 magic item

Offense modifier NONE
Defense Modifier NONE
Fire Resist Mod NONE
Cold Resist Mod NONE
Electric Res Mod NONE
Poison Res Mod NONE
Entangle Res Mod NONE
Armor Class Modifier NONE

The item has 3 charges left

Soltark the Soul Harvester

1. He is one of the Lords of the Dead who were defeated and pushed back by the servants of Indus.

Master of the dead, denizen of the cemetery, this great force of pure evil rules his minions with a fist of iron. Lord Soltark, Soul Harvester is in perfect health (14940 hits left)

Soul Blade of Kestet, The: Xaria

1. A double handed blade of formidable force, its powers of seduction are perhaps even more powerful then Kestet’s herself. Lost to mortal hands some time ago, the blade manipulates it’s bearer to do its will, feeding off of them the entire time until eventually consuming them totally or killing them. Those who have come into contact with this weapon of Valtera’s creation are never again the same.

Soul Leech
Class: Sorcery Spell
Cost: 12 SP

Pre-Requisite: Regenerate

This spell causes the target creature to be hit with a dose of negative energy, causing its life force to be sucked out - resulting in loss of hit points. The damage caused by the spell is based on your spell skill. Target a creature to affect.

Soul Summon
Class: Naturalism Spell
Cost: 25 SP

Pre-Requisite: Raise Dead

This spell teleports a dead character to your location.

Spider Hairs (hairs)
Class: Item

These hairs are stiff and about 2 inches long. This item is an OFFERING. Invoke via the OFFER command

Offense modifier NONE
Defense Modifier NONE
Fire Resist Mod NONE
Cold Resist Mod NONE
Electric Res Mod NONE
Poison Res Mod NONE
Entangle Res Mod NONE
Armor Class Modifier NONE

Spider Web (web)
Class: Item

This is a bit of spider web. This is a piece of ARCANA. Use the Mix command to use it.

Offense modifier NONE
Defense Modifier NONE
Fire Resist Mod NONE
Cold Resist Mod NONE
Electric Res Mod NONE
Poison Res Mod NONE
Entangle Res Mod NONE
Armor Class Modifier NONE

Steel Spiked War Halberd (halberd)
Class: Item
Cost: 68250

This ancient design of pole-axe has fallen into disfavor with the younger warriors, but the elders know its worth. This item is a Two Handed Weapon. Invoke via the Wield command The weapon has an offense add rating of PRETTY GOOD and hits for 1-8+3 damage.

This item is a level 3 magic item

Offense modifier DECENT
Defense Modifier DECENT
Fire Resist Mod NONE
Cold Resist Mod NONE
Electric Res Mod NONE
Poison Res Mod NONE
Entangle Res Mod NONE
Armor Class Modifier NONE

Special Requirements: To use this item, you need a strength of 16

Stun Enchantment
Class: Sorcery Spell
Cost: 100 SP

Pre-Requisite: Brainbleed

This spell allows the caster to add a stun enchantment to a weapon. The number of charges and intensity of the enchantment is based on your spell use skill. To enchant the weapon, hold it in your right hand and target this spell.

Sylara
Class: Adventurer

Title: None
Guild: Rogues
Citizenship: Moorgate

Sylvan Flute (flute) Class: Item
Cost: 8500

Made of finely crafted silver, with runes engraved on it. It can only be played by a loving heart or the silver will tarnish and blacken. This item is a Treasure

Offense modifier NONE
Defense Modifier NONE
Fire Resist Mod NONE
Cold Resist Mod NONE
Electric Res Mod NONE
Poison Res Mod NONE
Entangle Res Mod NONE
Armor Class Modifier NONE

Syrona

1. Rarely is Syrona seen within the lands. Silently, this deadly stalker watches the citizens of Cosrin. Waiting for the perfect time to strike. The few mortals that have come in contact with her can only recall her fathomless, icy blue eyes. They say her stare pierces through your body to your very soul. The distance shining in her eyes is but a mere reflection of the coldness of her heart.

Loki found her in Ashwood Forest at a young age. Syrona was naturally gifted with stealth and a perfect aim. The Lord of Chaos took Syrona to his temple and taught her the ancient ways of assassination. In time, she perfected her skills and soon mastered the art of instantaneous death. Late at night, if you see something move from the corner of your eye, beware. A figure cloaked in shadows may be the last thing you see.