Karli’s Encyclopedia CosrinA B C D E F G H I J K L M N O P Q R S T U V W X Y Z #
S'Salty Seadog' Tavern This place is full of the brine and salt of the ocean. This place is right up your alley and you get the feeling it's the same for the masses of sailors who call this place their local stop over.
Sanctuary Pre-Requisite: Cure Pacifism This spell enchants the target with sanctuary. While under the effects of Sanctuary, no creature will attempt to attack you. Note: A side effect is that you cannot advance on, attack, or target a creature either. The duration of this spell is based on the caster's skill with the spell. Target the person to enchant with sanctuary.
Scry Pre-Requisite: Earth Sight This magic spell allows the caster to locate and lock onto another person. Once cast, target a player currently on-line. Your remember slot number 10 will be set with that person's location. You can then use a Teleport spell to teleport to remember slot 10 to appear next to the user scryed.
Serrated Storm Sword (sword) The iron in this sword is quite poor, but it looks like the blade will hold an edge ... for a little while at least. This item is a Two Handed Weapon. Invoke via the Wield command The weapon has an offense add rating of NONE and hits for 1-8+1 damage.
Offense modifier ADEQUATE To use this item, you need a strength of 15 Sewers, The 1. The great plan at improving the waterways of Moorgate backfired! 2. The fabled origins of the Thieves Guild in Moorgate, it is said this is the place where the first outlaws of the realm set up shop before being permitted to reside in town. Rumours of giant creatures, transient lifeforms and many hidden rooms abound concerning this place. Levers, chains and various other oddities are there to discover. Don't forget your antidotes.
Sharp Short Sword (sword) The iron in this sword is quite poor, but it looks like the blade will hold an edge ... for a little while at least. This item is a One Handed Weapon. Invoke via the Wield command The weapon has an offense add rating of NONE and hits for 1-5+2 damage.
Offense modifier WEAK Special Requirements: None Shaxul 1. Once a most influencial man within the halls of the thieves guild, he is now a grease spot that has been cleaned off the roads of Moorgate. Taking up Trollhater’s bow he challenged Loki and lost. See footnote a and footnote b.
Sherabas the Spider As large as an elephant, this foul creature drips poison from its fangs and stares at you. This creature appears to be a vastly superior opponent
Short Stick (stick) This small stick looks like it has magical power, yet the stick looks like it is in need of some recharging. This item is a One Handed Weapon. Invoke via the Wield command or Wave command The weapon has an offense add rating of NONE and hits for 1-1+1 damage.
Offense modifier ABYSMAL
Silver Dye of KranzzT (dye) This dye can be used to color the special bladed weapons that KranzzT KrackTurr sells. The secret to its making is well guarded. This is an item used to make weapons. Use the MIX command to use it. This item is a level 3 magic item
Offense modifier NONE Special Requirements: Berserker Sub Guild Weapons
Single Malt Whiskey (whiskey) Clear as crystal and twice as tasty. This is a malt that has reached its ideal serving time. This item is a Potion or Liquid. Invoke via the Drink command This item is a level 2 magic item
Offense modifier NONE The item has 2 charges left Sirius Clan 1. Many years ago, sick of living in constant fear of Troll invaders, three friends, Sirius,Taxan and Minden, took an oath to make Cosrin a safer place or die trying, thus the Clan of Sirius was born. Upon hearing the news of a group of people daring to stand up to the Troll menace, others rallied round and before long the Clan had enough members to make a difference. The Trolls have never been defeated but they are kept in check and whenever they decide to attack, they know there will be a highly dedicated fighting force, ready to lay down their lives in battle against them. Sirsis Sisterowl 1. Quick with the lock picks and quicker to get into the shadows, Sisterowl is the true guiding light on how a rogue should act. Sister of Shadows Clan 1. The Sisters of Shadows are an elite group of ladies banded together by the path of darkness. Neutrality is accepted but chaotic is preferred. All races and classes are allowed with the one exception, you must be a lady. There are no ranks in the clan. We are all equal members of a family of shadows. Lurking in the shadows is what the sisters do best. Listening, learning, and plotting. To become a sister you must be able to roleplay well, as the sisters were brought together on this common bond. Skydancer Clan 1. Living in harmony with all life a small group of friends grew to respect nature in all its glory. They started to band together TO help each other and protect those less able than themselves. They all hold the ideals of truth, justice, honour, Duty and respect very close to their hearts. The clan are all heart felt souls who act with a giving nature to help heal, protect and further the growth of others. If you feel that your nature suits this clan then feel free to contact Ladylove in the lands to discuss it. Slaine
Sleep Pre-Requisite: Confusion This spell causes the target creature to fall asleep and become virtually helpless. The duration of the spell is based on your spell skill. Target a creature to affect.
Sleep Enchantment Pre-Requisite: Sleep This spell allows the caster to add a sleep enchantment to a weapon. The number of charges and intensity of the enchantment is based on your spell use skill. To enchant the weapon, hold it in your right hand and target this spell.
Sloth This spell causes the target creature to become slow and take much longer to perform actions. The duration and intensity of the spell is based on your spell skill. Target a creature to affect.
Slow Enchantment Pre-Requisite: Time Stop This spell allows the caster to add a slow enchantment to a weapon. The number of charges and intensity of the enchantment is based on your spell use skill. To enchant the weapon, hold it in your right hand and target this spell.
Small Aquamarine (gem) The aquamarine is quite beautiful, though small. This item is a Treasure
Offense modifier NONE
Small Emerald (gem) The emerald is quite beautiful, though small. This item is a Treasure
Offense modifier NONE Smuggler's Run 1. Fancifully titled, the poorly-lit back-alley seems to hold little of interest. A few hawkers sell their wares in darkened doorways, a far cry from the real black market. Darkened doorways and hushed voices indicate that more transactions in illegal goods may be taking place than what the authorities suspect - for they know this place exists, yet for some reason turn a blind eye to it. 2. A fancy title for a little alley which supports many of Moorgate's small-time cutpurses. Darkened doorways in the dingy alley contain small-time hawkers, selling their small gains to fences, as well as each other.
'Snakebite' Ale (beer) This smoking liquid appears to eat away at the glass that holds it. This item is a Potion or Liquid. Invoke via the Drink command This item is a level 1 magic item
Offense modifier NONE The item has 3 charges left Soltark the Soul Harvester 1. He is one of the Lords of the Dead who were defeated and pushed back by the servants of Indus. Master of the dead, denizen of the cemetery, this great force of pure evil rules his minions with a fist of iron. Lord Soltark, Soul Harvester is in perfect health (14940 hits left) Soul Blade of Kestet, The: Xaria 1. A double handed blade of formidable force, its powers of seduction are perhaps even more powerful then Kestet’s herself. Lost to mortal hands some time ago, the blade manipulates it’s bearer to do its will, feeding off of them the entire time until eventually consuming them totally or killing them. Those who have come into contact with this weapon of Valtera’s creation are never again the same.
Soul Leech Pre-Requisite: Regenerate This spell causes the target creature to be hit with a dose of negative energy, causing its life force to be sucked out - resulting in loss of hit points. The damage caused by the spell is based on your spell skill. Target a creature to affect.
Soul Summon Pre-Requisite: Raise Dead This spell teleports a dead character to your location.
Spider Hairs (hairs) These hairs are stiff and about 2 inches long. This item is an OFFERING. Invoke via the OFFER command
Offense modifier NONE
Spider Web (web) This is a bit of spider web. This is a piece of ARCANA. Use the Mix command to use it.
Offense modifier NONE
Steel Spiked War Halberd (halberd) This ancient design of pole-axe has fallen into disfavor with the younger warriors, but the elders know its worth. This item is a Two Handed Weapon. Invoke via the Wield command The weapon has an offense add rating of PRETTY GOOD and hits for 1-8+3 damage. This item is a level 3 magic item
Offense modifier DECENT Special Requirements: To use this item, you need a strength of 16
Stun Enchantment Pre-Requisite: Brainbleed This spell allows the caster to add a stun enchantment to a weapon. The number of charges and intensity of the enchantment is based on your spell use skill. To enchant the weapon, hold it in your right hand and target this spell.
Sylara
Title: None
Sylvan Flute (flute)
Class: Item Made of finely crafted silver, with runes engraved on it. It can only be played by a loving heart or the silver will tarnish and blacken. This item is a Treasure
Offense modifier NONE Syrona 1. Rarely is Syrona seen within the lands. Silently, this deadly stalker watches the citizens of Cosrin. Waiting for the perfect time to strike. The few mortals that have come in contact with her can only recall her fathomless, icy blue eyes. They say her stare pierces through your body to your very soul. The distance shining in her eyes is but a mere reflection of the coldness of her heart. Loki found her in Ashwood Forest at a young age. Syrona was naturally gifted with stealth and a perfect aim. The Lord of Chaos took Syrona to his temple and taught her the ancient ways of assassination. In time, she perfected her skills and soon mastered the art of instantaneous death. Late at night, if you see something move from the corner of your eye, beware. A figure cloaked in shadows may be the last thing you see.
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