............. Library Karli's Enterance Rogue's Guild Gallery




Karli’s Encyclopedia Cosrin

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z #

I

Ice Ball
Class: Sorcery Spell
Cost: 6 SP

Pre-Requisite: Chill

This spell shoots a cone of cold at your target. The damage done is based on your spell skill. Target a creature to affect. This is a more powerful version of Chill.

Igor

1. Said to reside in several places, the sewers being the most commonly mentioned. Igor’s tale is as painful and eternal as any in the lands. Claimed to be a shunned rogue, he lives in eternal fear and torment as an example of the fate that awaits those of the thieves guild that ignore the charter. Known to be seen quite a bit with and referred to by Krulewan, he has not been spotted in many long years.

Ilyia

1. Once a very frequent pressence in tha lands she is seldom seen these days. Disaster and mayhem follow in her wake and plagues those in her pressence. Associated with the rogue's guild for decades hopes of her return still remain with the elders of some guilds.

2. Ilyia was born in Stormport, and worked for the royal family in "acquisitions." She was asked to leave the city because of her malady of chaos and destruction, brought about by her curse of misfortune. Ilyia has been unlucky her entire life, and finds peace only at the sea's side. She wears a pendant of pearl, found on the beach while seeking solace. She believes it is the only thing that keeps her from self destruction. She bears the title "Thief of Misfortune" in honor of her guild in Stormport. Although her bad luck is unintentional, be warned, her calamitous adventures are consuming. Superstitious or not, be wary of her presence.

3. See footnote a

Inferno
Class: Sorcery Spell
Cost: 6 SP

Pre-Requisite: Fireflames

This spell shoots a burst of flames at your target. The damage done is based on your spell skill. Target a creature to affect. This is a more powerful version of Fireflames.

Inner Karma

1. The ability to build your inner karma is a powerful skill, allowing one to be able to fortify your mind and resist anything that could act to slow their movements.

This skill was part of the ancient learning mantra's for the very first monks, over the years it has been refined and altered to provide a spiritual core to those that follow the ancient ways.

The monks learn the art of inner karma from the ancient beads of Anlin, a sacred item that hangs in the inner most area of the guild.

In effect practitioners of this skill are capable of walking 'in between' time and resisting any and all slow effects upon their physical body.

Invisibility
Class: Magic Spell
Cost: 20 SP

Pre-Requisite: Lurk

This chant calls upon the spirits of water and air to create a wall of refracted light around the caster. Creatures cannot uncover invisible characters as easily as those hidden by other means. This spell makes the user hidden and all hide effects apply. The duration is based upon your Invisibility skill level.

Note: Hostile actions will make you visible. Target the person to make invisible.

Isabeau

See footnote a.