............. Library Karli's Enterance Rogue's Guild Gallery




Karli’s Encyclopedia Cosrin

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z #

H

Haddion

1. Never was there a truer warrior, he believes in combat, war, glory. Most other mortals are not fit to lick his boots.

Halfling's Anklebiter Mead (mead)
Class: Item

This strong drink puts hair where you want it... especially right on your feet! This item is a Potion or Liquid. Invoke via the Drink command

This item is a level 13 magic item

Offense modifier NONE
Defense Modifier NONE
Fire Resist Mod NONE
Cold Resist Mod NONE
Electric Res Mod NONE
Poison Res Mod NONE
Entangle Res Mod NONE
Armor Class Modifier NONE

The item has 3 charges left

Hand Carved Lute (lute)
Class: Item
Cost: 68000

This lute is carved by magical means. The detail work is intricate, the strings tuned perfectly. A gifted bard could use this. This item is a Treasure

Offense modifier NONE
Defense Modifier NONE
Fire Resist Mod NONE
Cold Resist Mod NONE
Electric Res Mod NONE
Poison Res Mod NONE
Entangle Res Mod NONE
Armor Class Modifier NONE

'Happy Pig!' Inn

This is the place to come if you're a swine, you trot along to the trough and wallow in your own juices.

Hard Tack (tack)
Class: Item
Cost: 425

Hardtack is a cracker-like biscuit made of flour, salt, and water. This is one of the most typical rations on long sea journeys. This item is edible. Invoke via the Eat command

Offense modifier NONE
Defense Modifier NONE
Fire Resist Mod NONE
Cold Resist Mod NONE
Electric Res Mod NONE
Poison Res Mod NONE
Entangle Res Mod NONE
Armor Class Modifier NONE

Haste
Class: Magic Spell
Cost: 20 SP

Pre-Requisite: Sloth

This magic spell allows the caster to react FAR faster than any mortal creature. The speed increase and duration are based on the caster's spell level with the Haste spell. Target the person to speed up.

Heal
Class: Naturalism Spell
Cost: 3 SP

This chant brings forward the best parts of the spirits of air and body to create the best ways to heal. The amount of damage healed is based on the caster's skill with the spell. Target the person to be healed.

Hexxan
Class: Adventurer

Title: Harbinger Hexxan, Infinite Menace
Guild: Rogues
Citizenship: Stormport

Hirobi

1. See footnote a.

Hold Enchantment
Class: Sorcery Spell
Cost: 100 SP

Pre-Requisite: Release

This spell allows the caster to add a hold enchantment to a weapon. The number of charges and intensity of the enchantment is based on your skill with the spell. To enchant the weapon, hold it in your right hand and target this spell.

Huge Club (club)
Class: Item

This huge club looks to be part of an oak tree. This item is a Two Handed Weapon. Invoke via the Wield or Wave commands The weapon has an offense add rating of NONE and hits for 1-8+1 damage.

Offense modifier NONE
Defense Modifier NONE
Fire Resist Mod NONE
Cold Resist Mod NONE
Electric Res Mod NONE
Poison Res Mod NONE
Entangle Res Mod NONE
Armor Class Modifier NONE

Special Requirements: This item requires a strength of 16 to carry