Karli’s Encyclopedia CosrinA B C D E F G H I J K L M N O P Q R S T U V W X Y Z #
HHaddion 1. Never was there a truer warrior, he believes in combat, war, glory. Most other mortals are not fit to lick his boots.
Halfling's Anklebiter Mead (mead) This strong drink puts hair where you want it... especially right on your feet! This item is a Potion or Liquid. Invoke via the Drink command This item is a level 13 magic item
Offense modifier NONE The item has 3 charges left
Hand Carved Lute (lute) This lute is carved by magical means. The detail work is intricate, the strings tuned perfectly. A gifted bard could use this. This item is a Treasure
Offense modifier NONE 'Happy Pig!' Inn This is the place to come if you're a swine, you trot along to the trough and wallow in your own juices.
Hard Tack (tack) Hardtack is a cracker-like biscuit made of flour, salt, and water. This is one of the most typical rations on long sea journeys. This item is edible. Invoke via the Eat command
Offense modifier NONE
Haste Pre-Requisite: Sloth This magic spell allows the caster to react FAR faster than any mortal creature. The speed increase and duration are based on the caster's spell level with the Haste spell. Target the person to speed up.
Heal This chant brings forward the best parts of the spirits of air and body to create the best ways to heal. The amount of damage healed is based on the caster's skill with the spell. Target the person to be healed.
Hexxan
Title: Harbinger Hexxan, Infinite Menace Hirobi 1. See footnote a.
Hold Enchantment Pre-Requisite: Release This spell allows the caster to add a hold enchantment to a weapon. The number of charges and intensity of the enchantment is based on your skill with the spell. To enchant the weapon, hold it in your right hand and target this spell.
Huge Club (club) This huge club looks to be part of an oak tree. This item is a Two Handed Weapon. Invoke via the Wield or Wave commands The weapon has an offense add rating of NONE and hits for 1-8+1 damage.
Offense modifier NONE Special Requirements: This item requires a strength of 16 to carry
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