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Karli’s Encyclopedia Cosrin

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Eagle Eye
Class: Naturalism Spell
Cost: 5 SP

This spell magically enhances a target's accuracy. This increases their chance to hit during combat. The duration and amount of accuracy added is based on the caster's skill with the spell. Target the person to magically enhance.

Earth Light
Class: Magic Spell
Cost: 15 SP

Pre-Requisite: Telepathy

This magic spell allows the caster to determine a location's unique location ID. This ID can be used in the future for map making purposes or for use with the Earth Sight spell to view who is currently in that location. The target for this spell is always blank, as the information returned is for the caster's current location.

Earth Sight
Class: Magic Spell
Cost: 30 SP

Pre-Requisite: Earth Light

This magic spell allows the caster to look into a room previously identified via the Earth Light spell. Thus, a caster can view the contents of any room at any time as long as they know the room's unique identifier, determined via the Earth Light spell.

Eidolon
Class: NPC

Their dusky cloaks stir in the chill breeze of Death as they glide gracefully onward, no doubt to uncover some secret. This creature appears to be a superior opponent
Eidolon is in perfect health (100 hits left)

Elanthius

1. A remarkable man of information and history, he resided in a magical tower that would wander about the lands. His hatstands were feared and his library revered.

2. Elanthius is said to be nearly as old as the realm itself. For many years he remained hidden in his tower, silently continuing his studies and work. However, recently on the instructions of his mistress to take a small break he stepped out of his tower and blinked in the sunlight. For over a century now Elanthius has been employed by the Goddess Anyana as her personal librarian and scribe. He carefully stores the scrolls she creates and updates within a huge library which can be accessed through his tower. Also, as a hobby he records certain important incidents as and when he feels it necessary. He has a particularly strange tower which is known to travel across the realm, sometimes against its owners will, and much to the consternation of Elanthius. Elanthius has an affinity for libraries and books, he is also a wizard of the Mages guild. His adventuring days are long past and his power has waned, though his wisdom has not.

Electricity Enchantment
Class: Sorcery Spell
Cost: 100 SP

Pre-Requisite: Lightning Storm

This spell allows the caster to add an electricity enchantment to a weapon. The number of charges and intensity of the enchantment is based on your skill with the spell. To enchant the weapon, hold it in your right hand and target this spell.

Elven Harp (harp)
Class: Item
Cost: 340000

This harp with strings of silk is so delicate that only elven fingers can play it but if they do the scent of forests will fill the room. This item is a Treasure

Offense modifier NONE
Defense Modifier NONE
Fire Resist Mod NONE
Cold Resist Mod NONE
Electric Res Mod NONE
Poison Res Mod NONE
Entangle Res Mod NONE
Armor Class Modifier NONE

Enchant Item
Class: Magic Spell
Cost: 100 SP

Pre-Requisite: Lore

This spell prepares an item to be enchanted. Cast the spell and hold the item (wand, rod, staff, statue, jewelry, ring) in your right hand and target. The item will now begin pulsing and is now ready to receive enchantments.

Energy Drain Enchantment
Class: Sorcery Spell
Cost: 100 SP

Pre-Requisite: Soul Leech

This spell allows the caster to add an energy drain enchantment to a weapon. The number of charges and intensity of the enchantment is based on your spell use skill. To enchant the weapon, hold it in your right hand and target this spell.

Engagement Ring (ring)
Class: Item

A large diamond is beautifully displayed in its gold setting. The ring gleams brightly in the light. This item is a Ring. Invoke via the Wear and Activate commands

Offense modifier NONE
Defense Modifier NONE
Fire Resist Mod NONE
Cold Resist Mod NONE
Electric Res Mod NONE
Poison Res Mod NONE
Entangle Res Mod NONE
Armor Class Modifier POOR

Engulf
Class: Sorcery Spell
Cost: 16 SP

Pre-Requisite: Web

This spell covers the target with sticky webbing, clinging vines, and other compounds designed to hold the creature still. The intensity and duration of the entanglement is based on your spell skill. Target a creature to affect. This is a more powerful version of Web.

Ensnare
Class: Sorcery Spell
Cost: 4 SP

This spell attempts to entangle a creature in weeds and vines. The duration and intensity of the entanglement is based on your spell skill. Target a creature to affect.

Entanglement Enchantment
Class: Sorcery Spell
Cost: 100 SP

Pre-Requisite: Engulf

This spell allows the caster to add an entanglement enchantment to a weapon. The number of charges and intensity of the enchantment is based on your skill with the spell. To enchant the weapon, hold it in your right hand and target this spell.

Entrap
Class: Sorcery Spell
Cost: 12 SP

Pre-Requisite: Sloth

This spell causes the target creature to become rigid and unable to move. The duration of the spell is based on your spell skill. Target a creature to affect.

Ereinion
Class: Adventurer

Title: None
Guild: Privateers
Citizenship: Stormport

Eyepatch and Earring, The

Clearly not run by folk from around these parts and shunned by the locals, this place is a haven for Moorgate tourists who find the fake fishing nets and watered down ale make it a home away from home.