Karli’s Encyclopedia CosrinA B C D E F G H I J K L M N O P Q R S T U V W X Y Z #
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Eagle Eye This spell magically enhances a target's accuracy. This increases their chance to hit during combat. The duration and amount of accuracy added is based on the caster's skill with the spell. Target the person to magically enhance.
Earth Light Pre-Requisite: Telepathy This magic spell allows the caster to determine a location's unique location ID. This ID can be used in the future for map making purposes or for use with the Earth Sight spell to view who is currently in that location. The target for this spell is always blank, as the information returned is for the caster's current location.
Earth Sight Pre-Requisite: Earth Light This magic spell allows the caster to look into a room previously identified via the Earth Light spell. Thus, a caster can view the contents of any room at any time as long as they know the room's unique identifier, determined via the Earth Light spell.
Eidolon
Their dusky cloaks stir in the chill breeze of Death as they
glide gracefully onward, no doubt to uncover some secret.
This creature appears to be a superior opponent Elanthius 1. A remarkable man of information and history, he resided in a magical tower that would wander about the lands. His hatstands were feared and his library revered. 2. Elanthius is said to be nearly as old as the realm itself. For many years he remained hidden in his tower, silently continuing his studies and work. However, recently on the instructions of his mistress to take a small break he stepped out of his tower and blinked in the sunlight. For over a century now Elanthius has been employed by the Goddess Anyana as her personal librarian and scribe. He carefully stores the scrolls she creates and updates within a huge library which can be accessed through his tower. Also, as a hobby he records certain important incidents as and when he feels it necessary. He has a particularly strange tower which is known to travel across the realm, sometimes against its owners will, and much to the consternation of Elanthius. Elanthius has an affinity for libraries and books, he is also a wizard of the Mages guild. His adventuring days are long past and his power has waned, though his wisdom has not.
Electricity Enchantment Pre-Requisite: Lightning Storm This spell allows the caster to add an electricity enchantment to a weapon. The number of charges and intensity of the enchantment is based on your skill with the spell. To enchant the weapon, hold it in your right hand and target this spell.
Elven Harp (harp) This harp with strings of silk is so delicate that only elven fingers can play it but if they do the scent of forests will fill the room. This item is a Treasure
Offense modifier NONE
Enchant Item Pre-Requisite: Lore This spell prepares an item to be enchanted. Cast the spell and hold the item (wand, rod, staff, statue, jewelry, ring) in your right hand and target. The item will now begin pulsing and is now ready to receive enchantments.
Energy Drain Enchantment Pre-Requisite: Soul Leech This spell allows the caster to add an energy drain enchantment to a weapon. The number of charges and intensity of the enchantment is based on your spell use skill. To enchant the weapon, hold it in your right hand and target this spell.
Engagement Ring (ring) A large diamond is beautifully displayed in its gold setting. The ring gleams brightly in the light. This item is a Ring. Invoke via the Wear and Activate commands
Offense modifier NONE
Engulf Pre-Requisite: Web This spell covers the target with sticky webbing, clinging vines, and other compounds designed to hold the creature still. The intensity and duration of the entanglement is based on your spell skill. Target a creature to affect. This is a more powerful version of Web.
Ensnare This spell attempts to entangle a creature in weeds and vines. The duration and intensity of the entanglement is based on your spell skill. Target a creature to affect.
Entanglement Enchantment Pre-Requisite: Engulf This spell allows the caster to add an entanglement enchantment to a weapon. The number of charges and intensity of the enchantment is based on your skill with the spell. To enchant the weapon, hold it in your right hand and target this spell.
Entrap Pre-Requisite: Sloth This spell causes the target creature to become rigid and unable to move. The duration of the spell is based on your spell skill. Target a creature to affect.
Ereinion
Title: None Eyepatch and Earring, The Clearly not run by folk from around these parts and shunned by the locals, this place is a haven for Moorgate tourists who find the fake fishing nets and watered down ale make it a home away from home.
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