Welcome to the guild! We hope you settle into your new
family well.
The guild has compiled some resources both IC (in character)
and OOC (out of character) to help you along the way.
Though being OOC in game is not encouraged, we hope you will
understand this little exception.
Guild Perks
Gnotices has a list of gifts the guild bestows upon you as
you progress within the family. The first gift is that of your
Rogue title. In order to obtain this you must read and agree
to the charter. You tell the current Guild master that you
accept the rules as detailed in the charter and they will award
you your first title. It is the guilds way of knowing that
everyone is on common ground. The charter is located on the
Rogue section of the Legends of Cosrin website, which you can
reach via the internet drop down menu on your wizard.
There are guild items beyond various portals in the guild,
beyond the beginning shops, the next ones are past your guild
level ten portal. It's good practice to keep your guild levels
as square with your land levels as possible. As you get more
powerful, creatures begin to give less experience and catching
yourself up can be more of a hindrance then anything else.
Commands
Never forget the commands that keep you updated with guild
issues.
GNOTICES to check message from the GOs and luck days
GUILDVOTE to check and vote on current guild issues
GWHO lets you see what other rogues are in game.
SCALE WALL gets you onto the roof. Ask a fellow rogue for more
details.
DESCRIPTION1 and DESCRIPTION2 lets you add in two lines of
descriptive text for your character so that people can be
made more aware of their appearance.
Concepts
Rogue (definitions):
An unprincipled, deceitful, and unreliable person; a scoundrel
or rascal.
One who is playfully mischievous; a scamp.
A wandering beggar; a vagrant.
A vicious and solitary animal.
An organism, especially a plant, that shows an
undesirable variation from a standard.
Thief (definitions):
One who steals, especially by stealth
Now, I want you to take lifestyles into consideration for a
moment. We all turn in different circles and although some
skills are rather mandatory, others aren't. There are quite a
few different angles to being a rogue and I want everyone
(especially those undecided about what path to take in life) to
browse these and see where they fit.
Life of The Thief: Thieves are mistrusting,
untrustworthy rogues. Well, untrustworthy to the rest of the
world, but within their guild they tend to have an undying
loyalty towards them and their own. Their primary skills
focus should be thievery based and their combat skills might
stay fairly low. It would not be uncommon for a thief style
rogue to make a living levelling from unlocking people’s chests
and the various doors around the realms. These are not rogues
you wish to get on the bad side of.
Life of the Thug: Thugs. Everyone knows a few. These are
rogues who love breaking the rules and getting into a good
brawl when possible. Normally the first ones to mouth off and
the last ones left standing after a night at the tavern,
these rogues are uncut. Their primary collection of skills
are generally fighting oriented and aim to level by clearing
out entire sections of areas without care or concern as to
who sees them. Where these rogues are concerned, power comes
before discretion.
Life of the Assassin: The life of the assassin. Pray you know
these rogues personally otherwise you might argue they have a
split personality. If there's one thing the assassin takes
pride in, it's their ability to remain unknown. Double lives,
false fronts and quick responses are their mainstay. If you
ask an assassin who they are, the response you're more then
likely going to receive is "Me? I'm nobody." with a quick
smirk or sly grin.
Life of the Vigilante: These rogues are above the law. There
is only one rule maker and that's morality with these rogues.
What the government guidelines read and what laws they lay out
for their people only matters to these rogues when they feel
they are unjust and or hypocritical. Generally the vigilantes
fighting skills are well rounded with their defence. What
little they may lack in the combat area, they well make up
for with drive and determination. Sometimes mistaken for
anarchists, the vigilante rogue tends to be both quiet and
reserved until pushed into action.
Life of the Prankster: Mischief and mayhem a good laugh and
the occasional stunt gone wrong. The pranking rogue comes in
many forms, they are streakers, jesters, pyromaniacs and
gods of the gag. Incredibly sneaky and mild mannered, these
rogues can go from dead tired to wired faster then a hydra
can make most newbies into lunch. These aren't rogues you
want knowing where you sleep at night and the majority of their
experience will arise from being bored doing any number of
activities that draws their attention. These are not rogues
with good attention spans, an idle rogue is a dangerous thing
indeed with these ones.
Life of the Hidden: Another way to describe these individuals
is "rogue by force". These rogues are rarely seen, rarely
heard and tend to come with a story so long you'll never
forget the sounds of their voice there after. These are the
lawbreakers who were forced to become criminals. Those married
off, those with abusive pasts, those who took matters into
their own hands when it came down to do or die and are now
paying the price for it as an outlaw. These rogues come with
great defence and great intelligence. Self respect tends to
be high on their list as well. These rogues make some of the
most devote friends one could ever ask for.
Helps
If all else fails, you have a wide collection resources always at
your finger tips. The internet links on the wizard can offer
you much information as well as basic maps.
Never hesitate to ask fellow guild members for help. Some may
decline, others will always have time. No matter who though,
it is against the guild principals to bully other members so
if anyone does this to you in your quest for knowledge, let
your guild master know.
Important Notes
Never forget your guild gifts can be used from inside your pack.
Roleplay is the reason for the game. Don't get mad at people
for encouraging you to roleplay. Roleplaying will get you
roleplay points which will help you gain perks as you level
your character.
Good luck and welcome to the game!
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