Welcome to the guild! We hope you settle into your new
family well.

The guild has compiled some resources both IC (in character)
and OOC (out of character) to help you along the way.

Though being OOC in game is not encouraged, we hope you will
understand this little exception.

Guild Perks

Gnotices has a list of gifts the guild bestows upon you as
you progress within the family. The first gift is that of your
Rogue title. In order to obtain this you must read and agree
to the charter. You tell the current Guild master that you 
accept the rules as detailed in the charter and they will award
you your first title. It is the guilds way of knowing that
everyone is on common ground. The charter is located on the
Rogue section of the Legends of Cosrin website, which you can
reach via the internet drop down menu on your wizard.

There are guild items beyond various portals in the guild, 
beyond the beginning shops, the next ones are past your guild 
level ten portal. It's good practice to keep your guild levels
as square with your land levels as possible. As you get more
powerful, creatures begin to give less experience and catching
yourself up can be more of a hindrance then anything else.

Commands

Never forget the commands that keep you updated with guild 
issues.

GNOTICES to check message from the GOs and luck days

GUILDVOTE to check and vote on current guild issues

GWHO lets you see what other rogues are in game.

SCALE WALL gets you onto the roof. Ask a fellow rogue for more
details.

DESCRIPTION1 and DESCRIPTION2 lets you add in two lines of
descriptive text for your character so that people can be
made more aware of their appearance.

Concepts

Rogue (definitions): 

An unprincipled, deceitful, and unreliable person; a scoundrel
or rascal. 

One who is playfully mischievous; a scamp. 

A wandering beggar; a vagrant. 

A vicious and solitary animal.

An organism, especially a plant, that shows an 
undesirable variation from a standard. 

Thief (definitions): 

One who steals, especially by stealth 

Now, I want you to take lifestyles into consideration for a 
moment. We all turn in different circles and although some 
skills are rather mandatory, others aren't. There are quite a 
few different angles to being a rogue and I want everyone 
(especially those undecided about what path to take in life) to
browse these and see where they fit. 

Life of The Thief: Thieves are mistrusting, 
untrustworthy rogues. Well, untrustworthy to the rest of the 
world, but within their guild they tend to have an undying 
loyalty towards them and their own. Their primary skills 
focus should be thievery based and their combat skills might 
stay fairly low. It would not be uncommon for a thief style 
rogue to make a living levelling from unlocking people’s chests
and the various doors around the realms. These are not rogues 
you wish to get on the bad side of. 

Life of the Thug: Thugs. Everyone knows a few. These are 
rogues who love breaking the rules and getting into a good 
brawl when possible. Normally the first ones to mouth off and 
the last ones left standing after a night at the tavern, 
these rogues are uncut. Their primary collection of skills 
are generally fighting oriented and aim to level by clearing 
out entire sections of areas without care or concern as to 
who sees them. Where these rogues are concerned, power comes 
before discretion. 

Life of the Assassin: The life of the assassin. Pray you know
these rogues personally otherwise you might argue they have a
split personality. If there's one thing the assassin takes 
pride in, it's their ability to remain unknown. Double lives, 
false fronts and quick responses are their mainstay. If you 
ask an assassin who they are, the response you're more then 
likely going to receive is "Me? I'm nobody." with a quick 
smirk or sly grin. 

Life of the Vigilante: These rogues are above the law. There 
is only one rule maker and that's morality with these rogues. 
What the government guidelines read and what laws they lay out 
for their people only matters to these rogues when they feel 
they are unjust and or hypocritical. Generally the vigilantes 
fighting skills are well rounded with their defence. What 
little they may lack in the combat area, they well make up 
for with drive and determination. Sometimes mistaken for 
anarchists, the vigilante rogue tends to be both quiet and 
reserved until pushed into action. 

Life of the Prankster: Mischief and mayhem a good laugh and 
the occasional stunt gone wrong. The pranking rogue comes in 
many forms, they are streakers, jesters, pyromaniacs and 
gods of the gag. Incredibly sneaky and mild mannered, these 
rogues can go from dead tired to wired faster then a hydra 
can make most newbies into lunch. These aren't rogues you 
want knowing where you sleep at night and the majority of their 
experience will arise from being bored doing any number of 
activities that draws their attention. These are not rogues 
with good attention spans, an idle rogue is a dangerous thing 
indeed with these ones. 

Life of the Hidden: Another way to describe these individuals 
is "rogue by force". These rogues are rarely seen, rarely 
heard and tend to come with a story so long you'll never 
forget the sounds of their voice there after. These are the 
lawbreakers who were forced to become criminals. Those married 
off, those with abusive pasts, those who took matters into 
their own hands when it came down to do or die and are now 
paying the price for it as an outlaw. These rogues come with 
great defence and great intelligence. Self respect tends to 
be high on their list as well. These rogues make some of the 
most devote friends one could ever ask for. 

Helps

If all else fails, you have a wide collection resources always at 
your finger tips. The internet links on the wizard can offer 
you much information as well as basic maps.

Never hesitate to ask fellow guild members for help. Some may 
decline, others will always have time. No matter who though, 
it is against the guild principals to bully other members so 
if anyone does this to you in your quest for knowledge, let 
your guild master know.

Important Notes

Never forget your guild gifts can be used from inside your pack.

Roleplay is the reason for the game. Don't get mad at people
for encouraging you to roleplay. Roleplaying will get you 
roleplay points which will help you gain perks as you level 
your character.

Good luck and welcome to the game!