Mentorship Guidelines/Information

As with all things, this position comes with a few responsibilities and duties as well of course and some of them go as follows:

1. You may not teach skills to any rogue who's guild rank reads under "Dark Plunderer" (glvl 8). It must be evident that they wish to be an active member of the guild and not just an active member of society.

2. Possess wisdom and good judgment when considering teaching a rogue assassination. Level does play a part in how effective that skill truly is so pre-inform anyone you are considering teaching this too before they waste their bp on it.

3. Assassination, Poison and Stealth are all skills you will NOT teach outside the guild. If you cannot understand the principal behind this... re-evaluate your mentor considerations.

4. Never assume you have all the answers, if you have any doubts what-so-ever never hesitate to get a second opinion. We've all led different lives and have different dis/abilities so some of us are more informed on some things while others less. For example: Rogue: Karli? What armor can get with a str level of 12 to hold me over until I can get the guild equip?
*I can't wear half the armor in the shops in town... so... at this point, I direct them towards someone I know has a similar strength level or a trusted fighter. Mainly due to the fact that I've asked a fair few times about armor to educate myself but I get the inquisition so little I tend to forget the exact information by the time the question comes to light again...

5. Never assume I have all the answers.

6. Never assume your guild master has all the answers.

7. Even the gods don't have all the answers though we'd like to think otherwise. Just never trust that anything is ever perfect or one hundred percent correct and you can't go wrong. *nods officially*

8. Severe criticism of fellow rogues will not be tolerated, especially the younger rogues. Mistreatment of your guild brethren will result in your immediate removal from the mentorship program. All rogues are rogues so long as we all share the same hall, strive to scale the same guild rank ladder and learn from the same guild trainers. We are all rogues for one reason or another whether we possess the ability to poison or not.

9. Advertise every so often. Guildshout when you see that younger rogues are around and offer your wisdom and time. No one is unworthy of your attention when it comes to fellow rogues; if you run into a bad apple, don't make ‘em into apple-sauce.... Acceptance and tolerance is a learnt behavior, even if another rogue doesn't extend it to you, extend it to them regardless.

Below are various pieces of information to take into consideration:

Lifestyles:

Now, I want you to take lifestyles into consideration for a moment. We all turn in different circles and although some skills are rather mandatory, others aren't. There are quite a few different angles to being a rogue and I want everyone (especially those undecided about what path to take in life) to browse this list and see where they fit.

Rogue (definitions):

An unprincipled, deceitful, and unreliable person; a scoundrel or rascal.
One who is playfully mischievous; a scamp.
A wandering beggar; a vagrant.
A vicious and solitary animal, especially an elephant that has separated itself from its herd.
An organism, especially a plant, that shows an undesirable variation from a standard.

Thief (definitions):

One who steals, especially by stealth

Life of The Thief: Thieves are mistrusting, untrustworthy rogues. Well, untrustworthy to the rest of the world, but within their guild they tend to have an undying loyalty towards them and their own. Their primary skills focus should be thievery based and their combat skills might stay fairly low. It would not be uncommon for a thief style rogue to make a living leveling from unlocking people’s chests and the various doors around the realms. These are not rogues you wish to get on the bad side of.

Life of the Thug: Thugs. Everyone knows a few. These are rogues who love breaking the rules and getting into a good brawl when possible. Normally the first ones to mouth off and the last ones left standing after a night at the tavern, these rogues are uncut. Their primary collection of skills are generally fighting oriented and aim to level by clearing out entire sections of areas without care or concern as to who sees them. Where these rogues are concerned, power comes before discretion.

Life of the Assassin: The life of the assassin. Pray you know these rogues personally otherwise you might argue they have a split personality. If there's one thing the assassin takes pride in, it's their ability to remain unknown. Double lives, false fronts and quick responses are their mainstay. If you ask an assassin who they are, the response you're more then likely going to receive is "Me? I'm nobody." with a quick smirk or sly grin.

Life of the Vigilante: These rogues are above the law. There is only one rule maker and that's morality with these rogues. What the government guidelines read and what laws they lay out for their people only matters to these rogues when they feel they are unjust and or hypocritical. Generally the vigilantes fighting skills are well rounded with their defense. What little they may lack in the combat area, they well make up for with drive and determination. Sometimes mistaken for anarchists, the vigilante rogue tends to be both quiet and reserved until pushed into action.

Life of the Prankster: Mischief and mayhem a good laugh and the occasional stunt gone wrong. The pranking rogue comes in many forms, they are streakers, jesters, pyromaniacs and gods of the gag. Incredibly sneaky and mild mannered, these rogues can go from dead tired to wired faster then a hydra can make most newbies into lunch. These aren't rogues you want knowing where you sleep at night and the majority of their experience will arise from being bored doing any number of activities that draws their attention. These are not rogues with good attention spans, an idle rogue is a dangerous thing indeed with these ones.

Life of the Hidden: Another way to describe these individuals is "rogue by force". These rogues are rarely seen, rarely heard and tend to come with a story so long you'll never forget the sounds of their voice there after. These are the lawbreakers who were forced to become criminals. Those married off, those with abusive pasts, those who took matters into their own hands when it came down to do or die and are now paying the price for it as an outlaw. These rogues come with great defense and great intelligence. Self respect tends to be high on their list as well. These rogues make some of the most devote friends one could ever ask for.

Guildranks:

From lowest to highest

Guild titles are currently set at:

This space for rent                          
Thug
Brutal Underboss                    
Secret Agent
Shadow Stalker             
Nexus of Darkness
Masked Bandit               
Living Shadow
Dark Plunderer             
Hired Mercenary
Missive of Darkness             
Ghostly Brigand
Roof Stalker              
Rogue Spectrum
Heartless Assassin           
Child of Darkness
Shadow's Protege           
Rage of the Night
Dark Advocate          
Deceptive Phantasm
Master Eidolon         
Rogue Extraordinaire
Soul Stealer      
Sovereign of the Night
Oracle of Darkness       
Transcendent Illusion

Question for Mentor Applicants:

What role do you feel the mentors play within the guild and what skills and knowledge do you feel one must possess to be an effective mentor, but most of all, do you feel you possess those?

So read this over a few times and if you are one seeking to become a mentor, simply return your answer to the head mentors if you wish to be considered. For those of you already mentors hold onto this for future reference and to pass on to the younger ones if it seems they will benefit from it.

Karli
http://www.angelfire.com/rpg/cosrin/karli.html
darkenymph@hotmail.com
MSN: whyarentthereany@hotmail.com